Unit Counts

Unit = Car Order here from top down is priority

Standard 10-80 / Any House/Store Robbery / Small Jewellery

- 4 Units Max – Pursuit mode based on vehicle class

- No Air one – (Unless escalated to a Major Incident)

- 1x Interceptor if required

Vangelicos / BayCity Bank / Clothing Factory / Flints Auto

- 4 Units Max

- Air one can be negotiated in – 15 mins in air – 3 Down for fuel (Does not add to unit count)

- 1x Interceptor if required

Maze / Fleeca Bank

- 5 Units Max

- Air one can be negotiated in – 15 mins in air – 3 Down for fuel (Does not add to unit count)

- 2x Interceptors, 1 can be negotiated OUT based on lead scenes discretion - Pursuit mode based on vehicle class

Paleto Bank / Yacht / Large Meth Transaction/ BobCat

- 8 Units Max

- Air one mandatory – 15 mins in air – 3 Down for fuel (Does not add to unit count)

- 2x Interceptor, a 3rd can be negotiated IN

Pacific Bank

- 16 Units Max

- Air one Mandatory – 15 mins in air – 3 Down for fuel Air 2 can also be used. (Does not add to unit count)

- 4x Interceptor For all chases each interfering vehicle should be warned 2 times that if they continue to interfere then their vehicle will be immobilised. Pit speeds are to be kept to as per SOP's. You can also request an additional 2 units if required to assist

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